Pre-sell, VIP release, general release, then remix and restock. A four-month cycle that turns ideas into revenue.
This is where your brand actually becomes real. Up to this point you may have ideas, designs, content, but none of that matters if you can't sell it. Most brands don't fail because of bad design. They fail because they don't have a system for selling.
The release structure: pre-sell early to your closest supporters. Then your VIP release, giving early access to your most engaged audience. Then your general release, the full public launch. After that, you remix, restock, and sale to extend the life of your drop and generate more revenue.
The selling pillars: hand-to-hand (physically meeting people: vending, pop-up events, booths), direct shipment (holding inventory and shipping orders yourself), and drop shipment (made-to-order production with low risk).
The cycle: month one, develop your foundation. Month two, activate and launch your first drop. Month three, recharge and keep momentum. Month four, follow through, finish the cycle, and start the next one. Not guessing. Executing.
Your first run
We print direct to garment in Charlotte. Full color, no setup fees, no minimums. Order one to see it in hand, then order the drop.
Price my first run